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After dynamically adding a tracked image using `ScheduleAddImageJob` to a `MutableRuntimeReferenceImageLibrary`, is there a way to remove that image from the library, so that it is no longer tracked?
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**Describe the bug**
When I use `CheckAvailability` on a device where `Google Play Services for AR` is **not installed**, the detected status is always`Unsupported` instead of `NeedInstall`. The devi…
weacw updated
2 years ago
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**Describe the bug**
When you're tracking an Image and reset the Scene via arSession.Reset(), you can't start tracking again.
The Image is still existing in the ReferenceImageLibrary but you can't …
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**Description**
Unity crashes when resetting the ARSession (with ARSession.Reset method) when getting the focus of the app back (example : Locking your phone & Unlocking it then resuming the app).
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Development environment
- MacBook Pro macOS Catalina 10.15.7
- Unity Editor 2020.3.28f1
- AR Foundation 4.1.12
- ARCore XR Plugin 4.1.12
- ARKit XR Plugin 4.1.12
- ARCore Extension 1.34.0
- X…
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I have noticed that when starting a ARFoundation project on a ARCore-compatible devices but WITHOUT ARCore installed from the Play Store, you don't get any kind of prompt for the missing functionality…
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With WLT and ASA on iOS, the Awake function in SpacePinBinder sometimes gets called before the AR Foundation session is setup and throws an error. This seems to be random, perhaps depending on the o…
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**Unity bug report case number**
CASE IN-7240
**Describe the bug**
When running on iOS 16 the camera feed is unstable (shaky and jittery) when multi-threaded rendering is enabled
**To Reproduc…
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**Unity bug report case number**
Case 1312541
**Describe the bug**
Unity 2020.2.1f1, AR Foundation Package 4.0.10, ARKit XR Plugin 4.0.10 & Universal RP 10.2.2 throws following warning:
"No ac…
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**Unity bug report case number**
Case 1287297
**Describe the bug**
The app is crashing while using ARKit Object Tracking.
Conditions:
- Object reference library contains at least one object;
-…