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http://gameboy.mongenel.com/dmg/first.txt
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I am having a similar issue as #10080. I am using preview 6 of asp.net core SignalR client inside of unity and compiling with IL2CPP. [I created a small git repo with the code I use to reproduce this…
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D:OS2 will not start after installation (SupportTool.exe). Some users report that using the EoCApp.exe and WINE dll override xaudio2_7 allows the game to run, but for me, I get only as far as a black…
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I have been working on a library that I think other Game Boy developers could make use of. It is hosted here https://github.com/joeldipops/gbz80-pseudoOps
I'm spruiking my own work so I don't feel …
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Macro-expanded snippet from README.md (past-return code removed)
```c++
#include
void __stdcall example(__int32 arg3);
unsigned __int32 __cdecl example_trampoline(__int32 arg, __int32 arg2, _…
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# Compatibility Report
- Name of the game with compatibility issues: Grounded
- Steam AppID of the game: 962130
## System Information
- GPU: AMD Radeon VII
- Driver/LLVM version: 20.1.99/11.0.0…
NTMan updated
1 month ago
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[This code](https://github.com/mzattera/ugHAMURABI/blob/8f952803b7b0f8c806343ff3b84b858889409a59/ugHAMURABI.bas) compiles for all targets I tried, including C128. But when executed on C128 it breaks.
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I've only made a few hud toggles so I don't know if this is a common issue. I receive an error for the one shader that I want disabled; both ps and vs; all other shaders work. It saves this as a repla…
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Currently there is no sense of order in the list. Would love to see if listed by category :+1:
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(Continuing from https://github.com/Microsoft/TypeScript/issues/10939)
I'd like to add another use case:
[AssemblyScript](https://github.com/AssemblyScript/assemblyscript). :)
It could be han…