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Astar only works when the monster is adjacent to the player (some rare exceptions), and even then it only has a random chance to actually work.
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I have two use cases and trying to find a solution using sigma.js. I tried to find the solution for these two use cases everywhere on the internet but could not find any help. Any lead will be greatly…
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Title. Seems to happen when it can't find a path to the person it's trying to arrest, but it can see them. May also be related to having a pair of equal-level targets.
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Hello,
the A* Plugin provides a method to find one (the direct?) path between two nodes. In my example there are several equal paths:
A to B to C and A to D to C. Meant are the paths from A to C…
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It looks like it is redundant with DijkstraMap present along with some issues referenced in the documentation for it
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Path_AStar.Path_AStar(World world, Tile tileStart, Tile tileEnd, string objectType = null, int desiredAmount = 0, bool canTakeFromStockpile = false, bool lookingForFurn = false)
method goes from lin…
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Hi Tomas,
I'm working through your roguelike tutorial and just added the first window creation code from part 1. The project won't build now. I'm getting a linker 1120 error. I'm also seeing the s…
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This is a purely informative post celebrating the **THE NOW RELEASED** v0.1 milestone!! :tada: Kind of a taking stock moment. I just felt like pulling out some repository stats.
So it's just basic st…
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Hi
the graph does not appear on ios ipad using safari.
Is this exact?
Best,
gdem
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```
algo.astar() takes a layer object, which is some object such that
layer[y][x] is an integer. During the course of pathfinding, it may look
outside the layer for nodes to go to, causing an IndexErr…