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_Submitted by:_ _Jerry_
bc.. so ...
p.
bc.. >> a: charset "A"
> > ALTER a #"A"
p.
**CC - Data** [ Version: alpha 31 Type: Wish Platform: All Category: Mezzanine Reproduce: Always Fixed-in:alph…
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_Submitted by:_ **abolka**
R3's PARSE currently has a nasty regression in the handling of case-sensitivity for bitsets/charsets.
In R2, bitsets where always treated case-_sensitively_, irrespective …
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Currently, when serializing maps, there are only two options for non-primitive keys:
- Either don't do anything and it will be serialized with `toString` with no way back,
- or enable complex key …
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Hello,
Thanks so much for this service. I would love to take advantage of it, but I'm running into an authorization issue, it seems.
I would expect the following code to work:
```
import reque…
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On some compilers (e.g. g++7.3.0) the library compiles, but doesn't load, because the methods marked `inline` don't get exported into the .so
e.g. with `inline uint64_t xor(uint64_t a, uint64_t b) …
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With acknowledgmentAtBatchIndexLevelEnabled = false (default) and the Web Socket consumer builder set to builder.enableBatchIndexAcknowledgment(false) (again the default) and all messages acknowledged…
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_Submitted by:_ **meijeru**
Because bitsets have 0-based origin for their index, their length is at least one more than the highest index (it is rounded up to a multiple of 8), and apparently the int…
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This is another major gameplay system that is still stuck using HashSet.
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#### Bug description:
I'm getting errors while building-without-installer the default configuration in Windows.
#### How to reproduce:
Run .\build.ps1.
#### Expected behavior:
No errors.
#…
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**Describe the bug**
https://github.com/red/red/blob/738c45d5ca412950325d2e00e0c08392777ad603/runtime/datatypes/bitset.reds#L567-L578
and then the macro:
https://github.com/red/red/blob/738c45d5c…