-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
```
Hi,
the current implementation of 'effect overlay' is wrong. It 'adds' the aperture
masks that make the screen go brighter with stronger effect instead of going
darker (subtracted/multiplied). W…
-
**_PCSX2 versions used:**_
pcsx2-v1.3.1-1307-g8700132-windows-x86
pcsx2-v1.3.1-590-gcd8e31d-windows-x86
pcsx2-v1.3.1-294-g6166c95-windows-x86
pcsx2-1.2.1-r5875-binaries
**_Emulation settings:**_ "Sa…
-
Anim layer blending currently supports two modes, overwrite and additive. However the additive mode currently works by blending each layer together in a linear combination using their weights. This is…
-
When alpha blending is used, such as XREnvironmentBlendMode's "alpha-blend" option, we could be more explicit about how the blending is performed. Additionally, perhaps we could provide a more granul…
-
Hello, could you add the blend modes that would be missing to have the basic package of most engines?
For example, these are the modes that Construct 2 brings by default.
Those in the red box are …
-
### Most appropriate sections of the p5.js website?
Reference
### What is your operating system?
Linux
### Web browser and version
127.0.2
### Actual Behavior
When searching for e.g. "smallest"…