-
Texture Compression isn't used in the same way like JPEG, PNG, etc. Texture formats like S3TC (which is used in DDS files) are supposed to be directly loaded to GPU and they are then never fully decom…
-
Ok, so I'm not sure if I'm a complete idiot or if this is a bug, but I was testing some compression out with a progress bar using the compression event and I discovered that deflate & deflate64 with t…
-
Since https://github.com/dotnet/runtime/pull/90880, `net8.0` has been the minimum.
For files that are compiled for other platforms (.NET Standard, .NET Framework) `NET8_0_OR_GREATER` can be replaced …
-
We should consider adding tags which describe pixel data formats and compression to the image-level schema. This primarily refers to `TransferSyntaxUID` (and its human-readable description), which det…
-
[JPEG-XL](https://github.com/libjxl/libjxl) is a state of the art open source compression algorithm that can be extremely useful for raster data, supporting fast encoding and decoding on CPU and good …
-
### Prerequisites
- [X] I have written a descriptive issue title
- [X] I have verified that I am running the latest version of ImageSharp
- [X] I have verified if the problem exist in both `DEBUG…
am11 updated
8 months ago
-
There are a lot of use cases which involve storing CSV files compressed since the compression ratio is high, so we can save space. Sometimes we'd like to work directly on compressed files (so decompre…
-
It would be good to support texture compression because this could save lots of bandwidth and allow for better quality textures. The compression format needs to be supported by the actual card so thes…
-
## Current situation
The CI takes quite long because it uploads a 2 GB binary package tar ball and other things needed for the kola tests and then downloads that again.
## Impact
The package …
-
New description
----
## How it works now
- Textures are loaded by Unity Web Request
- It decodes JPG and PNG only
- Does not compress textures, PNG is loaded into RGBA32, JPG into RGB24
…