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## Sample information
1. Sample type: [samples]
2. Sample language: [nodejs]
3. Sample name: 50.diceroller-skill
## Describe the bug
After getting the bot working locally, instructions to [Depl…
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Up to now, my regression testing has consisted of:
1) Do the new packages load?
2) Does the bot respond in some way or does it say (Sorry, something went wrong!)?
With my testing scripts gettin…
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Hi there,
I'm hoping to use your library in a Xamarin.Forms app, but it doesn't seem to be compatible with monoandroid81 due to targeting .NET Framework 4.6.1. I see on your documentation website t…
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## Sample information
1. Sample type: \samples\
2. Sample language: nodejs
3. Sample name: 50.diceroller-skill
## Describe the bug
The sample lacks the `.env` and can't be run without adding it…
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In my game I would like to present weapon damage in a classic D&D format, that is if the weapon damage is say 2d6+2 i would like to present that as (4-14). But I cannot find any functions that returns…
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When you call `DiceRoller.notationPatterns.get()`, if you pass through a `name` that doesn't exist, a pattern of `/undefined/` is returned.
I would expect any names that don't exist to throw an err…
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Left this same message in the [FFG Forums](http://community.fantasyflightgames.com/index.php?/topic/108337-dice-probability-generator/#entry1116161).
For the new `diceroller.rb`, so long as you stick…
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The `DiceRoller` export only exports the contents of the `log` property, so contains a list of logs, but the `DiceRoller` import expects an object with a `log` property.
Currently, we get something…
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As the title suggests, we should rebuild the dice roller in ES6.
This includes the `DiceRoller`, and `DiceRoll` objects, as well as the unit tests.
* http://kangax.github.io/compat-table/es2016p…
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I'm having two issues with rpg-dice-roller.
First, npmjs.org does not have the current release (1.5.0); it only has up to 1.3.0.
Also, including dice-roller.js causes my entire app to load fore…
zaweb updated
6 years ago