-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
### Description
When migrating our app from Xamarin.Forms to .NET MAUI we noticed that for most of our CollectionViews the performance when scrolling was worse.
When new views appeared the Colle…
-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
The APG group would like to have standard procedure to test color contrast, high contrast mode for each APG example. This will be part of [APG example review documentation](https://github.com/w3c/aria…
-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
```
Currently garglk can load resources from games packaged in the Blorb format.
Not all games have their resources packaged in that format though. As a result,
games made with ADRIFT (SCARE engine)…
-
I've been working on a new urwid widget that leverages chafa or imgcat (external apps) to render images in an overlay window in character mode - 16 color, 256 color, or truecolor. Progress so far:
…