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I know it's intentional that when you load an encounter when another is already loaded and on turn 0 that it gets replaced. But I continue to see people use a workflow where they load all monsters in …
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From kinkofer:
![Screen Shot 2020-07-09 at 11 06 36 PM](https://user-images.githubusercontent.com/63576494/87122019-dffbce00-c238-11ea-9d68-7f28d790f2b6.png)
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It would be helpful to have some kind of indicator, like an icon, on the tab of whichever map is being presented.
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Provide some UI for saving X,Y coordinate values to an encounter based on where those tokens are currently positioned on the map.
I imagine this is actually quite a bit harder than it looks at firs…
mattd updated
3 years ago
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![Screen Shot 2021-02-13 at 10 38 08 AM](https://user-images.githubusercontent.com/4474799/107854082-933c2f00-6de7-11eb-883b-f542d8ff00c7.png)
The icon for EncounterPlus feels very out of place in …
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This will be gated by support for compendium entries in modules by EncounterPlus.
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Spinning wheel when clicking character portraits in web access
https://www.reddit.com/r/EncounterPlus/comments/gts797/spinning_wheel_when_clicking_character_portraits/
jurex updated
4 years ago
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I'd like to be able to edit preloaded auras to their assigned asset/condition within the character to allow for quick access in-combat.
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New event type needs to be added to address difference between move and computation of LOS.
jurex updated
4 years ago
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Steps to reproduce:
1. Open a map in the library
2. Load the map with "Copy & Load"
3. Choose "Overwrite"
4. Immediately choose "Copy & Load" again
5. Choose "Overwrite" again. Observe crash.
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