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As @fallenoak mentioned in https://github.com/fengari-lua/fengari-interop/issues/31, we're dealing with Lua scripts from a game client that we'd like to use unmodified.
These scripts were originall…
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Whenever a Lua script has an error, it doesn't show the stack trace, only the error itself. This is making debugging code on, really, anything larger than a small project a pain to do. How would I go …
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For forwards compatibility, we need some sort of flag attribute(s) for `` tags.
e.g. ``
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It seems `fengari-interop` retrieves any number on a JS object as a float, internally using `lua_pushnumber`, rather than `lua_pushinteger` for integers.
Example using https://fengari.io:
```
→…
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Phaser could support lua scripting via the [fengari](https://fengari.io/) project.
There are a few subsets of functionality that would be good:
- Use lua as main development language (this shoul…
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* Electron version: 1.6.15
* Operating system: Linux
### Expected behavior
Open a `BrowserWindow` with passed options
### Actual behavior
- Usually a Segmentation fault.
- Sometimes …
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Instead of throwing an error, should we do what e.g. node.js does and replace with the unicode replacement character?
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This may be misusing how the library was meant to be used, but here goes.
Given a Lua script that cannot be changed (so no `js.global.myFunc`):
```lua
myFunc(1, 2);
```
Rather than pushing …
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The README describes how to call JS functions from Lua (extending), but what about the other direction of interop (embedding)?
Would it be possible to easily call a Lua function from JS using this li…