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In the next few [weeks] we're going to need to invest in turning on actual consent to specific types of cookies in OneTrust.
This will be for all SiteNow websites.
We will need to:
* Classify all …
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I am unable to get onShown event to fire. These events work fine: onShow, onNext, onPrev.
Has anyone else seen this issue? There are things I need to check for when each step is shown (to manipulat…
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advice from Eileen is to check hook tests in the api v3 tests - e.g api_v3_ACLPermissionTest
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### Reproduction:
```csharp
public class UnitTest1
{
public static TheoryData Data => new()
{
{ 1 },
};
[Theory]
[MemberData(nameof(Data))] // xUnit1045: The t…
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### Problem Description
Currently when a player has a mix of primary weapons equipped, they all fire no matter what. This can result in additional energy drain and heat generation when a weapon syste…
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Dispensers shooting arrows will always shoot towards the last position a player Placed/Interacted with an SU area.
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### Component
bug
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- Home Assistant version:
- ozwdaemon version or add-on version:
- homeassistant-zwave_mqtt version:
I'm trying to activate scenes on an inovelli lzw30 switch, I can see the scene activation in t…
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For some reason the disconnect isn't firing. Here is the simple app I created that I am having issue with. I am using the 0.9.10 client.
https://gist.github.com/a53d1acc83b06b16d263
Also posted qu…
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The old chaingun model continuously rotated as you fired it, and after you stopped shooting, it gradually spun to a stop. This was managed by the CG_MachinegunSpinAngle function.
The new chaingun i…