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Hi, I was trying to extract scripts for the latest GGST version (300) I used `FModel` and `ggst-bbscript-unpacker` to get the script files.
However I run into an error when running `bbscript.exe`:
`…
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**Description**
My game is crashing when it loads the values I edited, I think it's because of the utoc. FModel looks like it's giving an error for the utoc.
**Tool outputs**
C:\Users\Me>E:/Docum…
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**Describe the bug**
Changed .uasset data bIsEnabled to true and packed file using unrealpak. But bIsEnabled is still false in the FModel.
When load .uasset "Failed to parse 11 exports!" happens,and…
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I'm sorry if it should be obvious, but I wanted to upload a usmap file and I cannot figure out how to do so. When trying to add to upload, I get an error that the file type is not supported. Thanks.
dt126 updated
4 months ago
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![Снимок экрана 2024-06-16 195555](https://github.com/atenfyr/UAssetAPI/assets/18540616/81cdcfe8-bdce-4c4a-a747-efd151bfb08b)
Game: Lies of P
I'm newbie so it may be just my mistake. Therefore…
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Some documentation improvements for figuring out how to configure things, since the video examples and existing documentation are pretty sparse.
### IO/Store Example
In this example, the game Al…
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### Terms
- [X] I'm using the very latest version of ItemsAdder and its dependencies.
- [X] I am sure this is a bug and it is not caused by a misconfiguration or by another plugin.
- [X] I already se…
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Is there any documentation, or if possible can you provide a brief rundown of how I could export actors from a replay file?
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Some of the assets in this game are parsed by the library correctly (for example, SkillHitInfo), but others are not (for example, ItemInfo and SkillInfo). Here is a zip archieve with said .uassets wit…
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I tried implementing this in a project I am working on but when calling [DownloadAndParseAsync](https://github.com/NotOfficer/EpicManifestParser/blob/master/src/EpicManifestParser/Api/ManifestInfo.cs#…