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Hi, I've been trying this out for a while and find it pretty useful, Thanks for making it! How possible do you think would it be to port this Windows/Linux? I know frameless window is OS-specific, hen…
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[//]: # (以下所有的以"[//]: #"开始的文字都是注释,不会被markdown渲染,所以无需删除)
[//]: # (All lines start "with [//]: #" below are comment lines and will not be rebdered by markdown, so there's no need to delete them)
[…
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* Bring a very basic cluster up and then deploy a toy Frameless project packaged using sbt-assembly
* Read data back/forth from Paraquet
* Read data back/forth from CSV and JSON
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![image](https://user-images.githubusercontent.com/34062862/166097729-f578e56d-d66a-4274-91af-b758fbeff1db.png)
Getting somewhere.
[ ] Colors of nodes in tree are set hard-coded (managed/unmange…
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### TODO before we close out the UCB cohort & tag the content repo
- [ ] Remove substrate module slides to remove what we didn't cover (or mention) on notion.
- [x] https://github.com/Polkadot-Bl…
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**Beschrijving:** In de [VTH in cijfers](https://vth-programma-verslag.digitaal.utrecht.nl/nl/vth-in-cijfers#main) pagina heeft elke cel in de Tabel in de Accordion een colspan en rowspan met waarde v…
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Add a 3rd window mode for the game, adjacent to the popular "Borderless Window"/"Borderless Fullscreen" mode for many modern games.
- Windowed: Same as before.
- Borderless windowed: Fullscreen, B…
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set(QWINDOWKIT_ENABLE_QT_WINDOW_CONTEXT ON CACHE BOOL "")
set(QWINDOWKIT_ENABLE_WINDOWS_SYSTEM_BORDERS OFF CACHE BOOL "")
CMakelists.txt
```cmake
set(QWINDOWKIT_BUILD_STATIC ON CACHE BOOL "")
s…
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Hey,
I'm investigating a problem with my frameless app and tried yours to see if I run into the same problem.
Since I'm using the 10.13 SDK using the `Qt::FramelessWindowHint` seems to break `ShowMi…
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Needs a service-worker.js and a manfist.json in the root. You can load the service-worker.js from your js, just check MDN PWA docs.
This will allow you to install it was a standalone PWA on linux. …