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on darwin, the hit testing of mouse clicks is off; I can't directly click the left side tree items and have the clicked one expand. Instead, one much farther down expands (implying it is probably the …
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hi team:
each time when I go get g3n, I need to copy golang.org's pkg by hand, can we find a way to remove them? many thanks!
BR - fino
$ go get -v -u github.com/g3n/engine/...
github.co…
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Reading the manual and specs for the G3n, there are 'standard' and 'large' effects, where the later displays across two of the displays in the pedal.
![zoom_large_effect](https://user-images.githubus…
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It would be nice to support Go Modules so we could build g3n out of GOPATH.
"Our aim is for Go 1.13, scheduled for August 2019, to enable module mode by default (that is, to change the default from…
udhos updated
5 years ago
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Hi, two questions regarding the latest changes to g3n:
- Events before and after rendering have been removed, am I supposed to use the add them using the new run method ```a.Run(func(renderer *render…
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I think I can get this going..
https://github.com/mogol/opengl_texture_widget_example
The flutter Texture object is how it's done
I run golang code inside flutter now so there is a good chance…
ghost updated
5 years ago
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Hi,
1. I created a new empty project
2. Copy pasted in the "blue torus" example app into a file
3. Ran dep init / dep ensure
4. When building I got the following:
```
vendor/github.com/go-gl…
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When updating the direction that a camera is pointing using the underlying node functions the look value is not updated.
`func (n *Node) SetRotationX(x float32)`
`func (n *Node) SetRotationY(y flo…
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would be useful to see an example of the implementation of shadows/shadow map. thx.
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Hi,
I'm trying to load [this](https://opengameart.org/content/covered-well) model. I've exported it with Blender 2.79 (2.80 did not export correctly) to .dae and .obj formats.
MacOS preview does…