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Hi!
I've adapted the book to a beautiful documentation.
I've hosted here https://glium-doc.github.io as an example, but if you like it we could host it on this organisation.
Cheers 🙃
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If my vertex shader looks like this:
```
#version 150
in vec3 position;
uniform struct Light {
vec3 position;
vec3 color;
} light;
void main() {
// code omitted
}
```
How would I pass the…
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Blending is not usually required for widgets, and using a custom draw state means overhead. Perhaps we could use the native draw state?
- A software rasterizer might want full Duff/Porter blending
- A…
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When running the `all_winit_glium` or `all_winit_wgpu` examples and the window is resized to an extremely narrow width, it enters an infinite loop and hangs.
(In KDE Plasma I can resize the window …
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# My recommended crates for computer graphics | Jonathan Steyfkens
It’s been a while since my last post! Lately I’ve been quite demotivated to actually produce something worth while for doing a write…
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(Disclaimer: I'm not sure this even is the right place in the stack to ask this, but maybe if it's not, someone can point me to the correct place instead)
I've been using `imgui-wgpu-rs` with `impl…
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Is there any reason because Vertex trait cannot be implemented using a procedural macro? Resulting code would be more idiomatic:
**Preview:**
```rust
#[derive(Copy, Clone, Vertex)]
struct Vertex…
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I found a bug in the UI of ntsc-rs, there are some random flickers happening in the window when I try to move, hover my mouse over it.
Here is the video:
https://github.com/valadaptive/ntsc-rs/a…
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There currently is no reliable way to use the `glium`/`gl` crates together with `GLContext` (and `gtk::GLArea`), which a very limited API. Previous discussion is at https://github.com/gtk-rs/examples/…
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On the left is the conrod version with a text_edit, you can see the cursor. On the right is the version using rusttype and vulkan directly. The font is both fatter and has a different color in the con…