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### Go version
go version go1.22rc2 linux/amd64
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/usr/local/google/home/bcmills/.cache/go…
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Add to fdroid.
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When I 'Import Sceneform Asse't. I got `Gradle build failed with new import rules. Would you like to revert the changes?`. But there seems to be no changes, because there's no 'Sync Now' prompt.
I…
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I noticed that ARToolkit for Android uses quite old versions of ARCore and Sceneform libraries.
There had been an attempt to update them, but they have been downgraded to 1.11.0 in commit: 18fc3a749e…
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I'm working on a react native app that has an Android native view with sceneform, and also embeds a unity app.
When trying to load a model with animation, I'm getting this native crash
Crash
…
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Tried to run AugmentedFaces on a virtual Pixel 2 device with Android 8.1 and Play Store, however at startup I get the error: `AugmentedFaces Java has stopped`.
=== System ===
- Windows 7 Ultimat…
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Using Sceneform, ux, and assets version 1.6.0. Device is Samsung S8
I'm not sure yet how to reproduce this but it happened after coming back into the AR camera activity after placing app in backgro…
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I want to make a very simple AR app, I don't need ARCore for it, and I couldn't use ARCore anyway becuase of the very small ratio of supported devices right now.
So my idea was to use Sceneform or …
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### VERSIONS USED
- Unity: 2018.4.28f1
- ARCore SDK for Unity: 1.2.0
- Gradle: 5.6.4
- Device manufacturer, model, and O/S: Galaxy Note 8(Andorid OS 9), Galaxy s10(Andorid OS 10)
- Unity Editor…
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### Go version
5dcc04aeacdaa78cc431e3f8b2119d2f351685b5
### Output of `go env` in your module/workspace:
```shell
GO111MODULE=''
GOARCH='amd64'
GOBIN=''
GOCACHE='/usr/local/google/home/bcmills/.…