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I've been digging around in the files looking for ways to make a grenade or melee weapon from a weapon pack a working special weapon and came across the file to do so, but I can't for the life of me f…
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1. Use grenade IDs instead of names. Gonna be more convenient especially when grenade name is long.
1.1. Allow the use of whitespaces in grenade names. Maybe in quotes like this: `.savenade "grenade …
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The explination of grenades doing 3 or 2 wounds is unnecessarily complex. https://github.com/bleehu/Compound_X/blob/R_C/Items/04_01_Melee_%26_Thrown_Weapons.txt#L310. We should reword and/or rework th…
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Requesting addition of a mechanic that allows a character tossing a hand grenade to Call Out the grenade to their allies, thus granting a bonus (or Advantage) to any Saves inflicted by that grenade. T…
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Grenade Launchers start with a default launcher at T1, but then split into heavy and light launchers at T2 and T3.
Light Grenade Launchers have better mobility and grant a bonus charge to the grenade…
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Hi all,
Sometimes the grenades are selected in the gear menu but I am not equipped with them.
If I close the game and start it again it works sometimes.
I have a key bind for weapon 11 and I now th…
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Hey Flan, since you added a grenade launcher could you make a grenade launcher attachment option too?
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```
Further description of the enhancement:
Add 2 cvars for Prifle grenade damage to friendlies and aliens.
Is this enhancement being created to fix another bug?:
No.
```
Original issue reported …
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While using the bug fixed ReHLDS and ReGame i noticed two issues
1. Regarding the Grenade Drops feature, there is an issue when it comes to picking up grenades..
- If the grenade weaponbox contain…
ghost updated
6 years ago
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It seems like `sv_grenade_trajectory` and `sv_grenade_trajectory_time` aren't valid commands anymore in CS2, but they seem to have been replaced by `sv_grenade_trajectory_prac_trailtime`. Setting that…