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Do we need to depend on third party libraries to use HTML5 canvas? I think it would be better to use opensource libraries available, probably game engines, rather than writing one of our own.
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Hi, (1) is it possible to make titles or labels or text be clickable to open URLs? (2) is it possible to make titles or labels be searchable by a browser?
Best Regards!
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This tutorial
http://www.html5canvastutorials.com/labs/html5-canvas-multi-touch-scale-shape-with-kineticjs/
work perfect on iOS with v.4.7.4. But it does not work with v5.0.1.
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When I try to run the command I get the following message:
You must first publish the animation using the CreateJS Toolkit
I have exported already, I am using a HTML5 Canvas application
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Maybe this could be useful ;)
http://microbians.com/?page=math&id=math-quadraticbezieroffseting
Here is also a demo (but in flash sorry)
http://microbians.com/?page=code&id=code-bezieroffsetingplay…
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https://www.atnr.net/how-to-convert-ttf-to-ofvbomesh/
上記はキツそうなので代わりに
https://www.pazru.net/html5/Canvas/080.html
で、キャンバスから書き出しテクスチャとして出力する
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```
22:01 sephr: paul_irish: on
http://www.html5rocks.com/en/tutorials/canvas/performance/ "HTML5 canvas
supports sub-pixel rendering, and theres no way to turn it off"
22:01 sephr: the way to tur…
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There is a fundamental mismatch between:
* EGL (for instance) expecting `Module["canvas"]` to be a DOM element directly
* html5.js apis taking **selectors** to identify an element, and not an elemen…
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```
A canvas has two sizes - the intrinsic dimensions specified in CSS pixels which
define the coordinate space size, and the layout size controlled by styles. (In
most cases, the coordinate space s…
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The tech stack only specifies Blazor as a front-end framework. However, we should only use it for the UI elements, presentation pages, and matchmaking. Of course, we could use the vanilla html5 canvas…