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Basic inventory is already implemented. Get crafting working as well as smelting and chests.
Edit by turt2live (thanks to @dequis):
GUIs:
- [ ] Anvil
- [ ] Beacon
- [ ] Brewing stand
- [ ] Crafting T…
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Vulnerable Library - eslint-7.23.0.tgz
Path to dependency file: /package.json
Path to vulnerable library: /node_modules/minimatch/package.json,/backend/new/chongluadao-backend/node_modules/minimatc…
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Current guidance is that each agency's "/data" inventory must be a single list in a file containing multiple lines of Javascript Object Notation (JSON) summary metadata per dataset, even if our agency…
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From the real world, before locking the cursor, the game shows the game menu and other stages where standard behaviour is required. And then, when the player presses the "Start Game" button, the game …
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With the filter messages now included, we need docs on how to create a bloom filter, and send a filterload message and receive messages (such as an initial relay boolean).
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There is a requirement to show resource contact information on the new inventory page(s).
I would like to understand better at what level the contact person should be. Will it be one contact perso…
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Forge version 43.3.5
https://github.com/SamsTheNerd/HexGloop/assets/13290805/d9370f65-2830-47fe-a315-2dabc6ad2ae4
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If a sessile monster, or a monster that for some other reason doesn't want to move is standing on top of a square with an item coveted by a covetous monster, they will do nothing and not attempt to fi…
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Two parameters of meraki_mx_vlan command have idempotency issues:
- specifying dhcp_handelling causes:
```"HTTP error 400 - https://api.meraki.com/api/v1/networks/L_690176642894537554/appliance/vl…
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```
Commands like "examine", "look", "inventory", "wait" etc are abbreviated both
in SCARE itself and in the code that connects SCARE to Glk. The result can be
seen in the following transcript:
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