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I have a project where the user creates a parabola to represent the path of a projectile and then can launch a projectile along that curve. I've attempted to reverse engineer the velocity from the par…
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Make it easier to create a body that ignores collision and tells whether it is intersecting another body.
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I just need some pointers on where and how I should add a physics engine(Matter.js).
I got interpolation with matter js to work(I simply extended physics engine and updated the engine using step), …
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Is there a way to render composite bodies created with MatterJS?
I'm trying to create a maze game. The walls are created using a composite body made up of rectangle bodies. I'm using a composite body…
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So far no solution on my forum thread: https://phaser.discourse.group/t/matterjs-and-tojson/443
Calling toJson() on MatterJS Objects results in the exception:
```
Uncaught TypeError: Cannot read …
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## Version
* Phaser Version: 3.15.1
## Description
MatterJS nextCategory variable should be reset on game destroy. If it is not, the next game created will continue from the last number until i…
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## Version
- Phaser Version: 3.15.1
- Operating system: ubuntu
- Browser: All
## Description
When a Matter.Image, configured with a physic shape, is scaled on X then on Y or vice versa,…
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Hi
Love the script!
I'm using this script in a custom application, so I don't use the renderer, but just the simulation. Then applies the data from the simulation to my visual objects.
I have…
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I've created a body using
```
var myBody = Matter.Body.create({
parts: [
bodyPart1,
bodyPart2
]
}
…
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I'm creating a game with Phaser 3 using MatterJS
I want to start a particle emitter on every collision at a point where the collision took place and in the direction, opposite to normal vector of t…