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Please post if you have same issue.
Happens alson with 1.5 version
Thanks
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Windows Mixed Reality. Not quite like judder, but more like the whole world wobbles when you move your head around. Doesn't happen on Vive.
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**[ UUID ]** 57427139-a4c5-4a97-a0bb-d38697aa24c2
**[ Session Name ]** Forum MR
**[ Primary Space ]** Youth Zone
**[ Secondary Space ]** Web Literacy
**[ Submitter's Name ]** Prashanth Damodharan
**…
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What I have been playing with are some multiplayer games, some of which have spectator modes.
Now with the Rift, once you take off the headset, the little sensor in there tells the game that the he…
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Just wanted to test the waters here - we'd only accidentally enabled clip-in support in the Daydream store, and I'd like to propose removing it. Reasons:
- There are very few users
- Is totally unte…
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Hi, my apoligies if this has been asked before, I couldn't find anything about this.
It seems like right now the UA creates only one framebuffer and then requests to draw multiple views to it using…
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The current repository description is left over from when it was called VRBrowser and was only a demo to show how to integrate GeckoView into a 3D environment. We probably need a better description no…
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right now they have a built-in reporter that uses the following link:
https://webcompat.com/issues/new?src=web-fxr
We should add a label, or parse their UA string.
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Loading webvr works in edge and firefox. Chrome recently claims this is now supported: https://www.androidpolice.com/2018/04/20/chrome-66-adds-experimental-support-oculus-rift-htc-vive-windows-mixed-r…
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Edit by Dandelion Sprout 25th of February 2020: GitHub spectacularly failed to tell me that there was a comment limit of 2,500 comments in issue threads?! So now it seems that discussion has been forc…