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New versions of Monogame are using .NET Core/.NET as only requirement. For example, my game uses .NET Core 3.1. Since, Monogame and .NET Core/.NET are portable it's applied to Win, Mac and Linux at le…
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And can it be moved to net8?
and windows desktops
for Web ( via Angle maybe) ,, and windows desktops
from looking at the code it seems so..if no one hs tried i might have a go at it..
And c…
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Hi there!
Due to confidentiality, it would be cool if private platform names disappear from the public repository (that is, PlayStation4, XBoxOne, Switch, and PSVita), while still maintaining an ar…
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Trying to play audio-file in MonoGame - embedded in a WPF-app: Via
**SoundEffect _sound = null;
SoundEffectInstance _soundSpil;**
It gives me the error below. _Anyone know how to solve this iss…
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A memory leak has been found when scrolling through song list quickly.
If someone else manages to fix it before me, I owe you a favor..
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I'm trying to create a base game in Linux but the created project has lots of errors.
Steps that I do:
1. Follow the official docs for Ubuntu
2. Create a new project: `dotnet new mgdeskto…
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I followed the [MonoGame.Extended tutorial](http://docs.monogameextended.net/Features/Animations/) for creating animations and couldn't find a way to set the frameDuration for an individual frame. It…
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is this framework going to continue? I like a lot of the concepts that it has. I started with XNA and never liked the content pipeline, so I moved away to Raylib.
I would very much enjoy redoing …
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MonoGame supports both DirectX and OpenGL on Windows, with more graphics APIs for all platforms on the way. It would be neat if we could build Hero6 in such a fashion that the user could choose betwee…
persn updated
7 years ago
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Right now, MonoGame has some projects intended for unit testing the framework. These projects contain utility classes
to help test different aspects of MonoGame.
I think it could be useful…