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Hi,
I have developped an OpenGL program with OpenVR. It is perfect using HTC Vive but when using it with Microsoft Mixed Reality HMD it generates "jerky images" sometimes, as if the compositor was …
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Here's the process I've gone through:
1.) Launch game using app key via LaunchApplication()
2.) Kill game process (either using System.Diagnostics.Process.Kill(), Alt+F4, etc.
3.) Try to launch g…
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With this software when using the oculus rift will I be-able to use more then 1 VRObject?
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Both oculus and vive throw an error handling the event types ButtonTouch and ButtonUntouch.
In the file VRApp.cpp, the method onVREvent does not check for these names and goes to the last control p…
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The ability to render layers directly ( omitting a immediate render texture ) is essential for
VR on Android devices with limited bandwith and power.
For example, oculus built a compositor for most…
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### Describe the bug
When i use RenderToTexture in a renderhook (most likely on a CustomSceneObject too) It spams the Console once and then outputs black afterwards in the RenderTarget.
When using C…
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When i'm not using the VR headset the Gpu Usage is fine and the games runs great, but when i put the headset my gpu usage goes as low as 5% or less, and everything i saw is the oculus sand clock loadi…
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### Describe the bug?
I've recorded a bunch of audio, some just short words, some longer sentences. I import them, and normalize their volume. The longer sentences always result in an exception, whil…
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When launching Neos while SteamVR is running, the Oculus runtime will steal focus from SteamVR.
Neos detects the headset as OpenVR, and tries to render to SteamVR, resulting in the user getting stuck…
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Hello all, I've a question:
Is it possible to go to another scene when you grab a object with your controller? I've seen in the test scene in the inspector that there's a "On Grabbed" section (pict…
ghost updated
5 years ago