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Currently, the `GameLevelLog` tracks progress in the config file. This does not follow convention on where that data would typically be stored, as it mixes application configuration settings with game…
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I was running a bot using version 1.9 and it had the option of setting a password on the server by passing the flag `-Ptriplea.server.password="$BOT_PASSWORD"` at start. In 2.0, the flag is still acce…
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First of all, thanks for your effort porting this game to Odroid Go.
I'm using Odroid Go firmware ver. 20181001. I uploaded all files to the SD card, I have only the first episode data files, so I …
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### Describe the feature you'd like to see added
Hello!
I wonder if it would be possible to add shadows to the rest of the cars, not just the player car. That would be a nice cosmetic addition, I …
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Hi, your app is awesome! I'm impressed with your work porting this framework!
I'm trying to run a game called Panel Attack (Free clone of "Panel de Pon", you can find it at http://panelattack.com/ …
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i porting my game the xna to sharpdx and i have question
i want this example to sharpdx http://xbox.create.msdn.com/en-US/education/catalog/sample/collision_3d_heightmap_normals
i have to do the same …
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Will you please consider porting the OpenTomb game-engine into a Libretro (API) game core?
https://www.libretro.com/index.php/api/
This would allow us to use OpenTomb in frontends that supports …
Hedda updated
7 years ago
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I'm having a go at porting a game from the excellent Gosu library to Ruby2d.
How would one go about drawing a tile map in ruby2d (such as the background world in a platformer), or in general drawin…
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could you make this mod available for 1.19.3 or just 1.19 in general? I sadly don't know how to do stuff like this, wish I could do this, huge respect. Have a nice day
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**Describe the bug**
A clear and concise description of what the bug is.
I am upgrading my game Kudzu to GBStudio 3 and have run into an issue where I've updated all necessary animation issues, etc …