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### Description of Issue
There is a serious draw performance issue with hdStorm (tested both on `20.05` and on latest `dev`) which produces sub-optimal FPS rates when rendering meshes with "large" …
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It would be good to have a node for automatic retopology as at the moment if you want good topology on a model you have to export it to an external program and then either bake the texture or import i…
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using a BTree + based longest edge subdivision would allow for dynamically controlling mesh density either by distance from camera or some other criteria while avoiding gaps caused by T-junctions in q…
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To be more generally useable `quadmesh` should provide the index, and allow the triangulated version as an alternative. So a ncol*nrow grid of any kind has two index options: quads, triangles. The qua…
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Omega2D will soon support volumetric computational elements, and ultimately high-order elements. VTK has supported biquadratic quads in the past, which aid visualization in ParaView, but not smooth co…
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```
wrote:
>> the priority is the Mesh.
>> most user like the molecular surface from epmv, the triMesh is robust, but I
am wondering if there is a more genereal mesh object in 3ds
>> a more genere…
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Currently, there is no DGMultiMesh-support for the save_solution function. It would be very convenient to save DGMultiMeshes in an HDF5 format and translate them via Trixi2VTK into a vtk-file, such as…
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Hi,
I attempted to create a cylinder with four holes that will eventually be connected to inlet and outlet pipes. I have attached a rough script that does this traditionally by combining multiple b…
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I'm running a simple I/O test for my textured OBJ mesh file using this code:
```
import open3d as o3d
def visualize(mesh):
vis = o3d.visualization.Visualizer()
vis.create_window()
…
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As mentioned at the meeting today, we should clarify what is meant by supporting UGRID.
Triangle, quad, hex, meshes? Full 3D unstructured topology?
For sure, support output from FVCOM , ADCIRC, …