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When applying a small velocity to a rigid body, it will stop moving after a few seconds (the same happens with rotation).
Here's a minimal example to reproduce
```rs
use bevy::prelude::shape::Cub…
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The _API Documentation_ section in the side menu has links to the various flavors of the JavaScript APIs and to various flavors of the main Rapier APIs, but not to the Bevy plugin APIs ([`bevy_rapier2…
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On my machine (macOS), all the examples for the `bevy_rapier2d` panics whereas the ones in `bevy_rapier3d` work fine.
For instance:
```sh
cargo run --example boxes2
```
The output is:
```
…
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No matter what I provide to the collider description, 3d heightfields always seem to throw this error:
```
0050af16:0xffe45 Uncaught (in promise) RuntimeError: unreachable
at 0050af16:0xffe45…
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Package: @dimforge/rapier3d-compat
Version: v0.7.3
I have a client(React) and a server(Nodejs) which are running the same world configuration. But in the server I have to set the World.timestep do…
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When it's activated, the struct looks like the following:
```
RigidBodyActivation {
linear_threshold: -1.0,
angular_threshold: -1.0,
time_since_can_sleep: 2.0,
sleeping: true
}
```
…
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Currently `bevy_rapier3d` uses `Transform` component to read entity absolute transform. But this component is a transform relative to a parent in Bevy world. On the other hand `GlobalTransform` is an …
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Hello there, I noticed a problem which currently forces me to use dynamic `RigidBody`s for turnable turrets, which isn't ideal.
I wrote this test program:
```rust
use bevy::prelude::*;
use heron…
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I had started to read the documentation and used the traditional style of `command + c` to get something up and running :)
But the compiler is blaming about this line
```rust
let mut joint_set = …
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In file `bevy_rapier3d/examples/ray_casting3.rs` :
I copy `fn ray_from_mouse_position` to my project, but it doesn't work.
I fixed it by changing `near.z` from 0 to -1.
Maybe the example file also…