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**Github username:** --
**Twitter username:** --
**Submission hash (on-chain):** 0x027e349f16e2795e04ec0c2e8091c6414f06fb4ea74c6d9d82771b0f43d703fb
**Severity:** medium
**Description:**
### Descript…
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Hi,
great app for scoring - I need two features:
1. round-based scoring with negativ score-calculation:
we are playing cards with 4 players and 32 games
each game has 1 to 3 winners and the oth…
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```
What steps will reproduce the problem?
1. Create a body.
2. Create a Polygon shape and specify the vertices in clock-wise order.
3. Add the shape to the body, add the body to the world.
What is t…
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We're using the automaton package as part of Elasticsearch for doing regexp queries. Our business requires us to process rather complex regular expressions, for example (we have more complex examples…
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topic: computationally cheap tools
McFadden reference here
https://github.com/statsmodels/statsmodels/issues/2637#issuecomment-145311645
also points out one-step estimators, similar to Davidson and M…
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```
What steps will reproduce the problem?
1. Create a body.
2. Create a Polygon shape and specify the vertices in clock-wise order.
3. Add the shape to the body, add the body to the world.
What is t…
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We should consider validation for Infinity in double and float. It might be tricky and honestly I don't know how how rules are implemented in C#. It's not super important imho.
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Right now, it looks like that when a tween is being repeated with `RepeatStyle::PingPong` the direction of the ease is not reversed.
So for example when using `EaseFunction::BounceOut`, the movemen…
musjj updated
3 months ago
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This issue focuses on the features needed to support Properties and Stats for entities. This will not support all of them, just the basic, most appropriate ones needed for Milestone 1.
#### Items
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