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Stats are too convoluted right now and the formulae modelled on the idea of a progressive loot treadmill system. I don't think this suits a roguelike game design, so the approach to gearing and stats …
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## How can Bevy's documentation be improved?
Turn-based games are popular and simple, but are surprisingly tricky to figure out how to architect in a framework designed around a game update loop li…
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If I start the program (https://tomassedovic.github.io/roguelike-tutorial/part-1-graphics.html final edition of this part) with cargo run --release and press alt + enter for fullscreen and then esc to…
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I think auto-descending and auto-ascending stairs would be inconvenient for any advanced player, but still helpful for new players trying out the game and still learning the many keybindings. Auto-asc…
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Dank Null Version:
p455w0rds Lib Version:
Forge Version:1.12.2
i think
Steps To Reproduce:
1.create dank
2.put block in dank
3.fail to place said block with dank
Was this tested on Single Pl…
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Is there any chance of an option for Nethack-style movement keys? As odd as it sounds, they're much more intuitive for me than your positionally-accurate choices for the non-numpad keys (I don't have …
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The game might play out better if the map was longer than it is tall. We will have to figure out how to implement this idea.
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Set up public or internal [Dungeon Crawl Stone Soup](http://crawl.develz.org/) server. It is an adventure game with lots of followers and servers throughout the world (but not in Taiwan yet). Any game…
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![image](https://github.com/EladNLG/Roguelike/assets/70815345/bf560a63-2613-472f-91a1-5ac894579bc8)
Error occurred when dismounting scorch near the beginning of into the abyss