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We generate a random number each frame, and if it is bigger/lower than some value, we trigger an event.
Because we have more FPS, we "roll the dice" more times per second, thus getting events more of…
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Today, Seedsigner allows for 99 dice rolls to capture entropy during seed creation. The requested enhancement is to increase that number to 100, not because of any meaningful increase in entropy but r…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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**Is your feature request related to a problem? Please describe.**
In my campaign, long rest healing is (total hit dice + CON mod)/2
For example, a 5th level barbarian with CON 16 would roll 5d12 to…
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I am trying to have Sidekick do math and use that result to determine how many dice to roll. some games have you subtract a number from the amount of dice you are rolling (like defense in world of da…
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**Describe the bug**
When rolling a Blind GM Roll the dice is shown to the player. This is not present when MARS is disabled (i.e. vanilla rolling).
**To Reproduce**
Steps to reproduce the behavi…