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**Describe the bug**
When rolling a Blind GM Roll the dice is shown to the player. This is not present when MARS is disabled (i.e. vanilla rolling).
**To Reproduce**
Steps to reproduce the behavi…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Let's add some flavor to our responses, dependent on how we roll. We can do this by using conditionals. We'll put a command that only triggers if a certain condition is met. For example, let's add "Cr…
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Dice so nice is show in double in Battles Tables (roll+)
Not roll 2 times but show double of dices (repeat)
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Perhaps my favorite part of this new system is its dice pool mechanic.
To recap:
- Should a player have fewer than 2 dice, d10s are added until the player has 2 dice.
- Roll all the dice at onc…
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**Feature request**
Provide the ability to treat roll results as dice count or number of dice sides.
A similar feature is implemented in Roll20: https://wiki.roll20.net/Dice_Reference#Inline_Dice_Ro…
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