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- [x] Fencing discrete parts of a buffer (~~#875~~ #1030)
- [x] Persistent mapping
- [x] Multidraw indirect (#244 #917 #1049)
- [x] Uniform buffers
- [x] SSBO (#362 #954)
- [x] Texture arrays (impleme…
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I'm looking for a widget that allows interactive inspecting of a texture. In a similar way to how ImPlot allows the user to zoom and pan a graph, this would allow the user to zoom and pan a texture in…
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Hey there Powroupi, How are you doing? Are you making any progress with toon textures?
It is possible to convert an MMD toon texture for Blender. Blender uses spherical gradient textures for mappi…
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### Is your feature request related to a problem?
Having a way to place volume based fog in specific areas would be super useful when mapping. Currently we have to use a workaround with water, removi…
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Hey! Thank you for this awesome and convenient add-on, It's a real time-saver.
If technically possible, it would be nice if all the texture maps were connected to a mapping node so it's easier to sca…
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Textures are fairly repetitive when seen on a flat surface, so it would be good to have some sort of randomness to them.
## (Some) Approaches
### Random texture rotation
This can be seen in minec…
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I really like LuxCore for a number a reasons and it's getting better and better. There is one feature I miss at the moment that if implemented can make LuxCore way more flexible with how it allows use…
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## What just happened?
In the Texture tab or the build floater, setting "Mapping" to "Planar", then clicking "Align planar faces" on a cone causes the cone to become a flat color. If you uncheck "Alig…
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### Which component should be improved?
Hammer
### Describe your feature suggestion in more detail
The ability to reset brush rotations would help with texture works.
Brushes that are rotated (a…
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Some users got a crash during initialisation, like this:
> [11:16:54] [Client thread/INFO] [ImmersiveEngineering]: Attempting to extend PotionArray by 4
[OptiFine] Loading texture map: textures/r…