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An lion's brain mesh unfolded using the stereotaxic projection from EditMesh:
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Toon shading needs to be implemented.
Requirements:
Needs to consist of both discretized colors and silhouettes.
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This is what I have for the blog so far. The only thing we need left is the screenshot, so preferably everyone should have at least some progress done by Monday, November 28.
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Our team is a …
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First - thanks for the awesome work on mmd_tools, I was able to cleanly export an FBX into Unreal Engine along with animation (including morphs) and here is the result: https://youtu.be/kX_KzIAYlK4
M…
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I'm making this as a general purpose thread to ask questions and report issues discovered during in-depth testing for creating decent documentation.
1) Apply and Clean Bone constraints. I'm having a…
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**Description**
In order to improve the graphic aspect of the game I think it appropriate to create a cell-shading . Until now, the memory consumption is quite high ( the fow i the minimap consume mo…
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Using this plugin always leading to following error in GitLab CI:
> Liquid Exception: invalid byte sequence in US-ASCII in _layouts/redirect.html
GemFile Contains:
> gem 'jekyll-redirect-from…
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I can't exactly tell when they stopped working, but they worked fine on version "o3ds_10_11_2015".
The models don't even load in the newer versions. I wonder why?
[palutena_kid_icarus_uprising.zip](…
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Any plans for this?
I tried to port the patch from ioquake3 found [here](http://ioquake3.org/patchez/celshad3.patch). But it didn't really give a great looking effect.
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**Reported by akdehof on 18 Aug 39379730 02:40 UTC**
The last but one picture in the Gallery is underlined with
"Oversized rendering with BALLView 1.2: The new Toon mode with cel shading for Topoisom…