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_Note:_ no one of these checkboxes are specific to the 16yo people, they are meant for everyone, and 16yo people is part of every people. We must get those checkboxes fixed for everyone so we can targ…
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Hello, users of sol2! This issue was made so that I could get a better idea of what you all use for Lua and how much you like / dislike sol2 compared to what you used to use (if anything) and sol2 now…
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### Expected Behavior
This is several times I am thinking to tinker myself a tool that shows a graph of entities in a map when I inspect them before porting from tremulous to unvanquished. This too…
ghost updated
11 months ago
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**Edit: the example above was a false positive. See [this comment](https://github.com/Unvanquished/Unvanquished/issues/776#issuecomment-151153560) to get real use cases instead.**
For history, this…
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some tremulous maps used roq videos. Example: map-nova. This screen:
![ica](https://github.com/Unvanquished/Unvanquished/assets/1316300/a1c7d6ac-0736-452b-b393-e34b6969a06e)
Probably does, as can…
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Some players already told me about that, and that this was true in tremulous as well, but I have just found a map where the issue is easy to reproduce: `map-abyss_0+a5.dpk` from sweet's server, comple…
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When using a ckit or granger, portals are rendered on top of the outline of a building you're trying to place:
![unvanquished_2023-03-09_005331_000](https://user-images.githubusercontent.com/10687142…
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From the [screenshots](https://github.com/Masmblr/map-Nova_src/blob/main/meta/preview_levelshots/1.jpg), I was expecting the mission screen to display the briefing text at some point. From the source …
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In tremulous, it is possible for a mapper to change a texture used in a brush which does not belongs to an entity.
This feature is used at least on [habitat](https://users.unvanquished.net/~sweet/pkg…
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Hello.
I think the map is intended to use a repeater to open the main gate, but the map actually uses a trigger on mgturret:
```
// entity 15
{
"classname" "trigger_buildable"
"target" "h_bk…