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The altitude readout reads only to the nearest 10 centimeters, however many messages provide centimeter resolution, and there are vehicles equipped with sensors that can provide this resolution.
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9.46 -> 10.24
24/02/2019
Balance change summary: 9.46 - 10.24 (22/09/2016 - 24/02/2019)
General
• Flanking bonus re-enabled
• ~~Costs rounded (deviation: 0 - 1.5%)~~
• Global weapon/explosio…
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For better balance of the game we should to revert back this list:
_General
• Costs rounded (deviation: 0 - 1.5%)
• Global weapon/explosion area-of-effect 'edgeeffectiveness' buff of 0.15 (as a…
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### Application error
#### System
| | |
|------------ | -------------|
|Platform | win32 10.0.18363 |
|Architecture | x64 |
|Application Version | 1.2.20 |
|Process | renderer |
#### Message
EBADF: b…
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When a player standing on a carrier spawns a vehicle, the vehicle will be spawned underwater due to BIS not accounting for terrain change and object placement
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JavaFX has a new pull request to support native rendering by supporting WritableImages backed by NIO bytebuffers. This would allow JavaFX to avoid copying data from native buffers to a WritableImage, …
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Somehow got in the sea with a roadcrew vehicle, could still drive the vehicle on the bottom of the sea and wasn't drowning. Passengers do drown.
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Tasks for focus feature medical:
- [x] Prevent instant death & Revive are confusing for players. Look into a single setting method instead
- [x] Unconsciousness
- [x] It is hard to figure out wh…
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Hello,
I have encountered a problem while playing in some game zones, such as "Naxxaramas", "Trial of the Crusader" and more.
How to reproduce the bug:
1. Finish some of the encounters and stay in co…
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1) a flooded basement and a bin with paint cans / cleaning supplies on a higher shelf or half-way underwater with a line through it
2) a flooded driveway / street with a vehicle part-way underwater wh…