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is it possible to integrate Menge to be called by a third party software which provide the two input files and receive e.g. as callback the simulated agent coordinates? If so, how to go about it
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After adding Application.Exit() to the latest FormsSample as discussed in #24, it better handles navigating back, but it still crashes often. Please see a sample crashed application output below, fol…
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On xamarin.com it says I can install Urho via nuget. Also there it says, I can use it in a PCL. But then I get the error: ".NETportable, Version=4.5, Profile=Profile111 is not compatible". Is there an…
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The c++ pieces look to have to compilation issues, one dll in particular.
See http://screencast.com/t/2pzZRvTr9yT
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I am creating a new ticket since adding a comment to issue #10 doesn't seem to reopen it.
I downloaded the latest FormSample files and updated to the latest UrhoSharp.Forms 1.0.557 and Xamarin.Forms…
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I tried the official template link: and installed it. According to the README, a project should be created for each platform. However, I only got a universal desktop project:
![image](https://clou…
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I get true from return but the Vector3 Velocity is { 0, 0, 0} with the MengeCSExe example
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I'd like to load a texture from ram instead of from disk, and while Urho3d supports this (via the Deserializer parameter -> File / MemoryBuffer), UrhoSharp forces me to use File.
Would it be possible…
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I have a class library, which in and of itself, uses the Urho namespaces and objects to build various geometries and other functions. It seems to compile with either `"UrhoSharp.HoloLens": "1.1.14.2"`…
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The hololens branch of https://github.com/Microsoft/angle works.
We hope there is effort to make that works in c#
The UrhoSharp is starting to support Hololens in c#