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Hi,
In the paper, I see you also use RGB image in TS3D approach. I know how to map 2D pixel coordinate to 3D velodyne point cloud, but I'm a little confused at how to further map it to voxelized 3D…
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I wrote a voxelizer and an *.stl parser as well as a mesh class.
These parts work.
Wanted to add an *.obj reader and came across this project.
These parts seem to fail
Input:
```
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#…
dgrat updated
4 years ago
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Why the moving car has this future trajectory labels? How can I just keep the current frame label for the moving object?
![gt_error_in3d](https://user-images.githubusercontent.com/26170029/82953389-8…
fcyeh updated
4 years ago
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Hello!
As a result of installing the taichi on a MacBook Pro 2017 ( 2.3 GHz Intel Core i5) "Error: installation failed" appears. Please help solve the problem. I enclose a full installation report:…
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Hello, my name is Gerard Wensink.
I have the following question.
When converting like a 1.12.2 world into cubic world format, i assume a block on height 0 in 1.12.2 is also on height 0 in cubic …
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Hi,
I am getting DecalProjectorComponent compiler error while opening project. I am basically looking to learn how to implement geometry shaders in HDRP.
Error: **Assets\Basic\Decal\StickerContr…
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Hey,
would it make sense to use https://github.com/gkjohnson/three-mesh-bvh ? for speed up raycasting
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Hi there Chen! (@topskychen )
Very nice project!
The only issue I faced using your code was the program has random crashes, I tried to debug and find the issue sometimes getting voxel size `(double)…
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I am currently looking for a fast CPU based voxelizer for mesh files and wondering, whether your project might fit my needs. I want to start from STL files and be able to get the voxelized version as …
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The ability of creating solid voxels with this tool would be cool.