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Thanks for the amazing project. I have one question. It doesn't seem to be easy to use SteamVR without a VR-specific controller. The problem is, when using PhoneVR, there is no laser pointer or dot to…
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I use the newest steam vr plugin and add new controller binding in unity editor. It works but steam vr shows my app with "[testing]". When I export my project, [testing] disappeared and controller bin…
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I have subnautica from the Xbox store version running on my quest 2 via link cable. I have set everything up with nexus and when I launch subnautica my oculus controllers act as a standard controller …
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Hello,
I'm trying to put a clickable button in a VR scene,
but I do not see in the API any implementation of such VR button.
I was trying to implement my own,
where I have a simple flat button w…
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**Describe the bug**
**To Reproduce**
Steps to reproduce the behavior:
1. Attach Oculus Quest to desktop PC and enable Link
1. Go to https://immersive-web.github.io/webxr-samples/input-profiles.…
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### Describe the bug?
When using FlipVR controllers in Resonite the user's hands will stay at the users's playspace root and will not track position or rotation. Buttons and ~~hand poses~~ appear t…
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Seems the project is dead - is that correct? I'd like to use my HOTAS controller with a VR title, specifically No Man's Sky that recently added VR support. From the looks of the project this probabl…
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### Description
Got a new pc with a clean install of dota 2 and windows and my match history and teammates tab freezes dota, taking forever to load, and more often than dota stops responding and I ha…
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It's pretty obvious that not all VR controllers are created equal, and that some have more buttons than others. It's also pretty obvious that a lot of Doom gameplay mods add extra functions to Doom l…
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You always have to "terminate the connected process" when you want to close VR, but it also close the game, and so you have to relaunch the game again, in case of a crash or setting modification etc..…