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I was having problems getting into proper fullscreen mode. I narrowed it down to this function in _webvr-manager.js_:
```
WebVRManager.prototype.requestFullscreen_ = function() {
//vtvar canvas = …
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à la https://esdiscuss.org/1
Let's ask the WebVR community.
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## Description
Doesn't work on any mobile browser, but works on Desktop OSX Chrome and Windows Chrome
Include a [reduced test case](https://css-tricks.com/reduced-test-cases/).
```
…
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@MikeRiches - can you think of any reason why this may be happening. I had a user report this issue to me but I don't have the hardware to test. I checked and the code seems to be properly grabbing …
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Armory and Kha did support WebVR but I’m not sure anyone did anything with it recently so it probably degressed a little. Updating that to WebXR would be useful especially for webAR features.
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https://github.com/webvr-india/jekyll-website/issues/7
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After we have ideas and lesson plans in place, we need to discuss which to include in a Web VR 101 curriculum module. What's the best scope and sequence we can come up with together?
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Please share all your contributions done in the month of June. You can add blog posts of open source events you've attended, organized, Add-ons created, libraries written for Rust, strings localized, …
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Please share all your contributions done in the month of may. You can add blog posts of open source events you've attended, organized, Add-ons created, libraries written for Rust, strings localized, W…
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(not sure if this is the right location for this ticket so please inform me if it needs to be moved)
I am encountering difficulty in implementing HTC Vive Trackers in the current WebVR 1.1 standard…
kfarr updated
4 years ago