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aframe-physics-system offers 2 different physics engines: CANNON.js and Ammo.js.
Currently super-hands only works with the CANNON.js engine.
It would be great if super-hands could work with the …
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The basic example is a bit surprising, since there's not even an a-scene necessary to be present, and since the javascript called is raw JS, outside of an A-Frame component. Further, one has to turn _…
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I was wondering if there is a way to make a-game work with networked a frame? I tried adding networked attribute to a-player but the position doesn't sync properly.
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A-Frame can now be written based upon the [new modular Three.js](https://threejs.org/docs/#manual/en/introduction/Import-via-modules) to enable proper ES modules [tree shaking](https://webpack.js.org/…
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Rather than a keyboard, I've been wanting an a-frame component which would allow a more general layout, with general text corresponding to buttons, and embedded 'keys' which provide feedback rather th…
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**[ UUID ]** 3aedd8c8-42d1-4237-8035-3640316ed4a7
**[ Submitter's Name ]** Alex Pearson
**[ Submitter's Affiliated Organisation ]** RedThread.Media
**[ Additional facilitators ]** Andy Overto…
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**Do you want to request a *feature* or report a *bug*?**
Bug
**What is the current behavior?**
Resizing the window (or rotating the phone) results in incorrect evaluation of th…
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- A-Frame Version: 1.5.0
- Platform / Device: Firefox/Brave
Normal/Expected behaviour:
```
```
however...after adding `hand-tracking-controls`
```
```
# Fix
This …
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**Description:**
- A-Frame Version: 1.2.0
- Platform / Device: Quest 2
- Reproducible Code Snippet or URL: https://8-2021-naf.glitch.me/tracked-controllers.html
Page crashes, especially if…
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While using Hubs using a VR HMD it is hard to tell what time it is without taking off the HMD.
Add a simple clock so that people can see their local time while using Hubs while wearing a VR HMD.
┆Is…