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**Describe the bug**
I am attempting to use the `NodeRecorder` to record to a different file format - in this case, `m4a`. The use case is that it will trade cpu usage for disk activity, theoreticall…
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Hi, thx for fix 4K+HEVC, now is ok but don't supported Dolby Atmos, audio is detected as 5.1 digital. Could you add support for Dolby Atmos. Than you very much
There is sample 4K+EAC3 (Dolby Atmos)…
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**Is your feature request related to a problem? Please describe.**
I wanna mix my sounds playing simultaneously using pan stereo control to play first sound in the left ear (in a range of [0..1]) and…
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If you have a chain that looks like this: `Any Generator -> Mixer A -> DryWetMixer -> Mixer B -> Output `, then you have two problems:
1. After the engine has started, an attempt to remove DryWetMixe…
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**Describe the bug**
MACAUDIO backend seems to be broken on Mac OS X (Catalina 10.15.7). I can clearly see the audio buffer being received in the logs, but there is no sound period. This happens wi…
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Audio interruptions (such as receiving a phone call, opening Siri) will pause the song. If you press "play" again after an interruption, the song suddenly skips forward (leading sometimes to a song en…
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When wiring together a connection tree after after the engine started, `Mixer.addInput(node:)` doesn't seem to behave correctly, so an AudioPlayer at the end of the chain fails with `player started wh…
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Possibly related to #2527.
To reproduce:
```
func testWiringAfterEngineStart() {
let engine = AudioEngine()
let engineMixer = Mixer()
engine.output = engineMixer
…
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I tried your example and when I playback the last second of recorded audio is missing
Thanks
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I tried it on simulator and my phone but I can't get any recognition.
the hasSpeech is aways false
```swift
let hasSpeech = in_speech()
switch (speechState) {
case .silence where hasSpeech:
…