-
Is it possible to add or to give me
`val dwForceRight by clientDLL(2)`
and
`val dwForceLeft by clientDLL(2)`
Thanks
-
Worked fine 1 game, but then after that it has lagged in every game after a few mins each time. Restarted game/java several times to test.
Jadax updated
5 years ago
-
**[Original report](https://bitbucket.org/kztimerglobalteam/gokz/issue/65) by DanZay (Bitbucket: [DanZay](https://bitbucket.org/DanZay), GitHub: [DanZay](https://github.com/DanZay)).**
--------------…
-
Make AutoJump jump whenever the player is on ground, instead of just holding the jump button.
Currently, if you stand underneath a block, your player will just jump every half second when you could…
-
finally got it fixed:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-249436648
UPDATE:
https://github.com/ValveSoftware/halflife/issues/387#issuecomment-90850841
its going to be a…
-
-
-
Touching against cactus and jumping on top of a cactus false flags.
-
Text original by theAsmodai, made some changes
When gamedll returns false in pfnShouldCollide (entities shouldn't collide), engine ignores collisions with all subsequent entities. This can lead to bu…
-
@kisak-valve
@Nephyrin
Please don't close the issue before November 9, if you want to do that, thanks!
You won't open-source the original GoldSource engine, would you? So let at least the community…