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The mapping of MML to midi has general inconsistencies when it comes to certain CC events. These are the binary state single param events such as sustain, legato, or portamento.
In SM64 and other MML…
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Hey there I wish to compile for Arm64, I am using Manjar oARm64 on my raspberry pi but I think this needs to be fixed to support Arm64.
First I had to remove the -m32 argument from gcc on both the …
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@Rubberduckycooly
Is there any easy way to add scanlines into the decomps? I know they aren't really necessary with the raw resolution support, but I just love playing these games with scanlines,…
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There's so many things to list off:
1. [The splash of the water in Aquatic Ruins Zone is glitched and turns into bugged Sonic running sprites for some reason.](https://imgur.com/a/6J3vOf4) [Also, t…
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# Contributing to FB NextGen MMM R script
# Issue
Current decomp function only allows for linear GLM. Would be particularly relevant for modelling count data (ie with granular enough data on co…
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I've noticed the 'decomp' test in the base suite does not work well if the suite is submitted more than once, i.e.
~~~bash
./cice.setup --suite base_suite ...
# wait for all tests to finish
cd $s…
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I have a few problems with the way the license is handled. And it seems that the discussions and the wishes of the maintainers seem to be somewhat in opposition with each other, allow me to illustrate…
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Would be great to have 1-2 and CD as cores for libretro/RetroArch.
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In ice_boundary.F90 (both mpi and serial), the fill implementation in the halo update is carried out assuming blocks are NOT padded. This is a bug. The current implementation looks like
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Sonic 1 and 2 Decomps have this menu item, making it easy to terminate the program and exit the games when running in Full Screen mode.... meanwhile, the same is missing in the Sonic CD Decomp menu li…