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Google VR SDK for Unity
Build virtual reality applications for Android and iOS using Unity and the Google VR SDK.
Unity's native integration with Google VR makes it easy to build Android applica…
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### Check for existing issues
- [X] Completed
### Describe the feature
Would be amazing if Zed supported VisionOS. There are no native IDEs on VisionOS at the moment, so everyone is resorting to vi…
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This issue tracks the progress in animating the eye tracking data with Plotly.
![image](https://user-images.githubusercontent.com/3967945/146896155-3a08b3bd-e110-4656-b2e9-bee2825a92f3.png)
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**Is your feature request related to a problem? Please describe.**
VRChat needs to see my emotions.
**Describe the solution you'd like**
This is a bit more than just tracking pupils. In order to …
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_From @ddorwin on June 27, 2017 19:27_
In general, WebVR presentation (exclusive session) requires a user gesture. However, magic window (non-exclusive) sessions do not currently require a user gestu…
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While I was working on getting tests to pass on Linux, I found an an immensely informative article about managing events from inotify, handling edge-cases, and even renames. An interesting method for …
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## xonfig
```
+------------------+-------------------------------------------------------+
| xonsh | 0.9.7 |
| Git SHA | 6…
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Unless I'm missing something I do not believe the package supports multi-monitors. This could be handled outside the package but it seems to make sense to have it integrated.
```python
def _sc…
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### Use case
The apple vision pro was released yesterday. It would be nice to have support for that. Even though most apps will be supported out of the box. This ticket can track the evolution of v…
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as title says: Does this work with the tobii eye tracker 5 for use in games?
ghost updated
5 months ago