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It would be useful (for me) to add a drawing mode which basically clears (i.e. sets white) the complete affected tile before adding pixels to an affected tile. I hope it is understandable.
Currentl…
sttng updated
3 years ago
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hello, are there any way I can call c functions without getting something like this:
`/* Unsupported function call: printf("a") */;`
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Hi Andrei,
I did a small project that uses TS2C. This project allows you to transpile TS code and build a gameboy rom.
If you are interested you can see it here: [https://github.com/Freuhlon/gbts…
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The URL listed on the README is for https://zal0.github.io/gbdk-2020/docs/api which is a 404. Wondering if this could get fixed?
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I'm compiling a ROM with GBDK, but it doesn't save a game name in the header. How do I add a game name?
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In most files that have LGPL license, there is an exception to use them with SDCC:
https://github.com/Zal0/gbdk-2020/blob/d7265ebb0e80e2bd2c365161a864bede3ac2292c/gbdk-lib/libc/asm/gbz80/mul.s
B…
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Merging files (.asm and .c) from gbdk-2020's [libc](https://github.com/Zal0/gbdk-2020/tree/develop/gbdk-lib/libc) with the one of [sdcc](https://sourceforge.net/p/sdcc/code/HEAD/tree/trunk/sdcc/device…
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So I noticed that some files say that they are GPL'd
https://github.com/Zal0/gbdk-2020/blob/develop/gbdk-lib/libc/__assert.c
https://github.com/Zal0/gbdk-2020/blob/develop/gbdk-lib/libc/_divslong.c
…
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Perhaps I am missing something, but this code:
```
#include
#include
main(void)
{
UINT8 number1 = 1;
UINT8 number2 = 2;
UINT8 number3 = 3;
UINT8 char1 = 'A';
UINT8 char2 = 'B';…
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Seems drawing.c has a bug with line function.
line(50,50,23,22); is for example not drawing correctly. It seems 23,22 is correctly targeted, but 50,50 is not.
Tested with BGB version 1.5.8
sttng updated
3 years ago