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The project needs to support GoldSource engine demos.
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Hi.
I have an urge problem: https://github.com/ValveSoftware/halflife/issues/1497
`cl_filterstuffcmd` does not screen commands well. I wanted to screen them using simple firewall (like WinDivert's `…
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Video:
https://youtu.be/DbZCi3K7ayc
My view along the horizontal axis is limited to about 90 degrees, and 45 degrees along the vertical axis. This only happens with the mouse; the _+left_ and _+right…
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The _special command needs to be removed to prevent perfectly automated features such as bunny hopping, chop hopping, quick pipe detting, etc.
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If you ever want someone to maintain all aspects of…
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Hey Guys, will be new update?
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Hello,
On counter-Strike 1.6, but should be the same on all goldsource games,
models dependencies (extern textures _**T.mdl or *__t.mdl) (groups *__01.mdl *_*02.mdl) are not precached by the engine (…
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I remember having tested to increase entities limit with -num_edicts and it seems that there is a hardcoded limit on client or something like that, preventing engine from passing all entities datas to…
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Hi! First i want to thank you for this awesome library. And i want to ask you to make a little change in the your project. First i explain why: i began to write a monitoring engine for only Counter-St…
ghost updated
11 years ago
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I'll preface this with the fact that I managed to get everything working, but I figured you may want to hear about the issue anyway, given that other people may be having trouble with it.
I already h…
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I love the command but in CS 1.6 setting "m_rawinput 1" means the game retains your mouse's position between VGUI menus and from one round to the next when buying.
This is a massive change to the beh…