-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
Currently the signal list is just a dump of what comes out of the simulator. We might want some nesting on large designs. Also, map to/from Mosaic/spice names?
Ties into #2 in that it's the same co…
-
```
An option to enable intelligent corners and to manually(or default) add
different tasks to those corners(even macros) would be great. For example: When
you tap lower right corner you minimize al…
-
```
(this is a RFE, not a defect)
Currently if you define:
enum Foo {
NONE=0;
FOO1=1;
}
enum Bar {
NONE=0;
BAR1=1;
}
it won't compile because the same…