-
```
What steps will reproduce the problem?
1. run any simulation with multiple molecules on screen
What is the expected output? What do you see instead?
The physics engine (fisica) has a bug (may be …
-
```
Hi, I'm the maintainer of PlayN and PlayN's GWT-compatible JBox2D
port/fork/whatever.
It turns out that there are really very few changes needed to make JBox2D
GWT-compatible straight out of th…
-
```
Hi, I'm the maintainer of PlayN and PlayN's GWT-compatible JBox2D
port/fork/whatever.
It turns out that there are really very few changes needed to make JBox2D
GWT-compatible straight out of th…
-
```
What steps will reproduce the problem?
Testbed code below:
package org.jbox2d.testbed.tests;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dyn…
-
```
What steps will reproduce the problem?
Testbed code below:
package org.jbox2d.testbed.tests;
import org.jbox2d.collision.shapes.PolygonShape;
import org.jbox2d.common.Vec2;
import org.jbox2d.dyn…
-
```
What steps will reproduce the problem?
1. Run the character demo.
What is the expected output? What do you see instead?
From the test code, it looks like I should be able to move the hex and squa…
-
```
Version number should be 2.3.0-SNAPSHOT, but currently is still 2.1.2.1-SNAPSHOT
```
Original issue reported on code.google.com by `adrian.c...@gmail.com` on 9 Jan 2012 at 9:45
-
```
What steps will reproduce the problem?
1.
2.
3.
ERROR/AndroidRuntime(748): java.lang.ExceptionInInitializerError
ERROR/AndroidRuntime(748): at
org.jbox2d.pooling.WorldPool.(WorldPool.java:72)
ERR…
-
```
Fixed an issue where the 'contact ID' was being created incorrectly - this was
causing duplicate manifolds to not be recognised and objects to 'slide'
continually against each other when stacked…
-
```
What steps will reproduce the problem?
1. Run the character demo.
What is the expected output? What do you see instead?
From the test code, it looks like I should be able to move the hex and squa…