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```
See picture
```
Original issue reported on code.google.com by `acali...@gmail.com` on 6 Nov 2010 at 10:54
Attachments:
- [screen026.jpg](https://storage.googleapis.com/google-code-attachments/pr…
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```
Problem of lightining?
```
Original issue reported on code.google.com by `acali...@gmail.com` on 6 Nov 2010 at 11:06
Attachments:
- [screen013.jpg](https://storage.googleapis.com/google-code-att…
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```
start a match...play some stuff...in a few turn, start "undoing" actions....ai
deck is reloaded each time into a new deck.
```
Original issue reported on code.google.com by `omegabla...@gmail.co…
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Somewhat related to #2. It would be nice to have an example of the best practices for documenting R6 classes with and/or without roxygen2.
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```
start a match...play some stuff...in a few turn, start "undoing" actions....ai
deck is reloaded each time into a new deck.
```
Original issue reported on code.google.com by `omegabla...@gmail.co…
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A nice Feature would be to add support for GLSL in OpenRA. Shader programing gives us and the Modders the ability to "change" many things at based on vertex and fragment shaders for vertexes.
We can …
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```
What steps will reproduce the problem?
1. AI casts Rancor on one of its creatures.
2. You kill the enchanted creature.
What is the expected output? What do you see instead?
The Rancor card encha…
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http://webm.host/06dcd/vid.webm
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```
What steps will reproduce the problem?
1. AI casts Rancor on one of its creatures.
2. You kill the enchanted creature.
What is the expected output? What do you see instead?
The Rancor card encha…
-
```
See picture
```
Original issue reported on code.google.com by `acali...@gmail.com` on 6 Nov 2010 at 10:54
Attachments:
- [screen026.jpg](https://storage.googleapis.com/google-code-attachments/pr…