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Can you tell me a little more about the project and the hardware you used?
Like, does it track faces, did you use arduino uno etc.
Thanks!
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### Describe the bug
When implementing the PixArtAlphaPipeline, one step of inference was bound to the DMD, which is inappropriate. This resulted in errors in other one-step inference codes based o…
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##### Brief Description
We are attempting to use CppSharp to bind [Pixar's USD library](https://github.com/PixarAnimationStudios/OpenUSD) to C# to hopefully enable a great development environment for…
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**Describe the bug**
With an Variant Set on a USD prim, where one variant contributes nothing, and the others each contribute a MayaReference prim with different paths, changing the variant selection…
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### Description of Issue
Trying to move the camera of the viewport, the viewport will render superslow although if the play button is pressed and the animation is playing, you can smoothly turn aroun…
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Hi, thanks for this great library 👍🏻 I am trying to convert a USDZ file to gltf format but getting the following error:
```
TypeError: can only concatenate str (not "NoneType") to str
```
Debu…
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I am trying to implement a custom resolver. I have namespaces turned on.
A custom resolver needs to be registered using the macro AR_DEFINE_RESOLVER.
This macro won't work with namespaces. Functions…
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- **Description:**
Super stretch goal: add a vulkan renderer and allow fx_renderer to work like wlr_renderer with an opengl and vulkan implementation.
~~This is not likely to be something I'll person…
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**Describe the bug**
When working on https://github.com/Autodesk/maya-usd/pull/2546, @jallex and I noticed that after we had registered an edit router to route visibility edits to the session layer, …