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### Affected versions
11.1.1
### Build information
_No response_
### Description
I was trying the Marianas - Pacific Repartee campaign with custom factions (USA 70s vs NVA) and noticed that blue …
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The included atlas demonstrates only the hotspoting abilities of DreamUV, but we also have trim tool, box mapping etc. now.
Maybe the user community could create some more demonstration and learning …
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Aiming the player has some issues with objects that overlap the player area. This I believe is because of the line trace hitting these objects and setting the player rotation to values that don't appe…
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### Describe the bug
Removing a Mod from an existing savegame *may* cause AE2 to act up massively in such a way that breaks the chunk and takes all subpart network components with it.
### How to…
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im trying to make a game that ask user a question about country location like (where is france ? ) and moves the plane to that location
i want to know how to implement it like how can i interact wit…
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In the original game, characters have a small round shadow under them. This is done by casting a
ray downwards from the character and aligning a plane showing the shadow-texture with the hit-point.
…
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I thought i'd share a few ideas i have for auto drive going forward. I'd love to know what others think of these ideas and perhaps might be considered.
1: Creating an Animals tab in the HUD with …
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I've been finding that reading terminals and the like can be quite uncomfortable. The problem seems that when you sit down at a terminal the screen depth of that terminal is pretty close to your eyes…
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Either add a timer to the game to clock a certain amount of time before the user loses control of the plane and has to land or make a 'fuel' meter that depletes a certain amount every few seconds.
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In the Physics example (bsfExamples), the spheres exhibit heavy artifacts once having left the plane on which you spawn (and moving 100-200m further away).
![SSAO artifacts](https://user-images.git…