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A lot of us players like the hotkey to change movement modes, but a number of us are still not a fan of being forced to use 6DOF at all times. Usually the non-Space Engineers veterans. Some of us, inc…
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# Theme: Built to Scale
2D pixel art
1. Ball of twine (or whatever it's called)?
2. **_Building/skyscraper upgrading simulator? (gets very large, could be a boat or anything else upgradable)_**…
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Conversations with playtesters in the comments.
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### Is your feature request related to a problem? Please describe.
# Problem 1: Intangible Pockets
Currently, PALS/MOLLE pouches are rendered as a quasi-part of the item they're attached. This wor…
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Hi there!
First of thanks for this amazing project, it's very useful and nicely built.
Having the ability to import tmx files straight into SpriteKit is incredibly valuable :)
I have some quest…
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So I have been doing a lot of tech lately.
One point I need to tackle for some time is the shrinking of the solar system.
It was needed for gameplay reason, but after further time spent on the tech,…
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While this game technically doesn't _need_ a story, it wouldn't hurt to have some kind of simple background story motivating the mayhem that happens in this game ;-)
We could use it to keep the asset…
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Questions for Professor Patrick Jagoda, inspired by the week's readings:
Speculative Everything by Anthony Dunne and Fiona Raby, “Chapter 1: Beyond Radical Design?” p. 16-21, and “Chapter 5: A Meth…
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### Is your feature request related to a problem? Please describe.
I've been pushing for an expansion of available and existing pharmaceuticals in game for a while, but keep writing it up as too ex…
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We're going to need a story line, guys! A game can't start unless the story is made. :+1: